Does the skyboxVR player on OculusQuest already support 4ch ambisonic sound ?
For me it looks like it is decoding the right position as long as the source is coming from the front (0 degree).
As soon as the soundsorce is moving, it will be falsely decoded and apperas always in the front-left quadrant (mirrored on the 0-degree axis.
So, is this by chance ?
or is it not yet supported
or, which channelorder does skybox ecpect ? AmbixB (wyzx) or FumaB (wxyz) ?
playing back the same files on the oculus own player (Quest) the sound appears right .