Hello everyone
We targeted the issue of flicker and chromatic aberration on Oculus Go and will fix this issue in the next release update. But what I need to explain is that solving this problem will bring about a certain increase in computing pressure. In other words, your Oculus device will warm up faster, so that the probability of overheating will be faster. Because we need to increase the display refresh rate from 60HZ to 72HZ, this will bring 20% extra computational overhead.
In short, we will release a new version next week and observe the possible new user feedback.