I’m trying to understand how different video resolutions affect performance when watching VR content.
With 4K, 6K, and 8K videos, does the higher resolution always require significantly more GPU/CPU resources, or does the codec and hardware decoding support make a bigger difference?
I’m particularly interested in H.264 versus H.265/HEVC and how hardware decoding affects playback on VR headsets. For example, if an 8K video stutters but a 4K version plays smoothly, would reducing the resolution normally help, or could the issue be related Nucot to the codec, bitrate, or decoding support?
It would also be useful to understand how reviews much difference the headset, GPU, and video bitrate make when playing high-resolution VR content.
Has anyone tested the same VR video at different resolutions or bitrates and noticed a significant performance difference?